Tadzard

Zards born into watery domains find themselves quickly adapting to their environment, and are soon able to survive, and feed, fully submerged or on dry land.

GENERAL
Level: 3
EXP: 300
Gold: 40
HP: 70-75
MP: 100

ATTRIBUTES
Strength: 0
Dexterity: 10
Intellect: 0
Endurance: 5
Charisma: 0
Luck: 0

DEFENSE
Melee: 10
Ranged: 30
Magic: 15

ELEMENTAL
Fire: 0%
Water: -100%
Wind: 0%
Ice: 10%
Earth: 100%
Energy: 150%
Light: 110%
Darkness: 100%

ATTACK #1
Hits: 1
Element: Water
Type: Melee

ATTACK #2
Hits: 2
Element: Water x2
Type: Ranged x2